Tuesday, 29 October 2013

Page Orin has challenged their master, Gadriel the Elven Ranger and lost!"ARRRGGGGGGG!!" Page Orin screams in frustration.

News for Mon, Oct 28, 2013 (Items 1 - 50 of 117)Page Orin has challenged their master, Gadriel the Elven Ranger and lost!
"ARRRGGGGGGG!!" Page Orin screams in frustration.
Page Orin has defeated his master, Celith to advance to level 12 after 13 days!!
Page Orin was hunted down by their master, Celith, for being truant.
Page Orin has been resurrected by Ramius.
Page Orin has been slain in the forest by Karissa.
Page Orin boldly declared, "Karissa couldn't hit an elephant at this dist. . . ."
Page Orin defeated a Manticore on the trails! The victims have been avenged!
Page Orin has challenged their master, Celith and lost!
"Maybe next time you won't be so cocky!" laughs Celith.
Page Orin was hunted down by their master, Celith, for being truant.
Darth Vader Spike has been heard boasting about defeating a huge group of bandits!
Shepherdess LadyHadassah has been resurrected by Ramius.
R2-D2 JackZackson has defeated his master, Gadriel the Elven Ranger to advance to level 13 after 19 days!!
Shepherdess LadyHadassah has been gone for a while, and those who have looked for her do not come back.
R2-D2 Mongo has been slain while attacking Dragon Master Bologna in the fields of Glukmoore.
"You know, R2-D2 Mongo really had it coming to him after all those things I said about his mom," commented Dragon Master Bologna.
R2-D2 JackZackson has been resurrected by Ramius.
R2-D2 JackZackson has been defeated in the graveyard by Gnome Necromancer.
"My ego can't take much more of this bruising!" exclaims R2-D2 JackZackson.
Peasant Angelus has defeated his master, Dwiredan to advance to level 10 after 28 days!!
R2-D2 JackZackson has been gone for a while, and those who have looked for him do not come back.
Storm Trooper Locknar has defeated his master, Ceiloth to advance to level 9 after 7 days!!
R2-D2 Mongo won 135 gold after rolling 3 sixes in the Dark Horse Tavern.
R2-D2 Mongo has been resurrected by Ramius.
R2-D2 Mongo has been slain while attacking Darth Vader KHare in the fields of Qexelcrag.
"Why didn't I become a successful doctor like my father suggested?" wonders R2-D2 Mongo aloud.
Farmgirl tinydragon has challenged their master, Ceiloth and lost!
"I see London, I see France, I see Farmgirl tinydragon's underpants!" reveals Ceiloth.
Farmgirl tinydragon defeated Peasant VerroqSadranis in fair combat in the fields of Qexelcrag.
Storm Trooper Locknar has defeated his master, Gerrard to advance to level 8 after 7 days!!
Traveler LuciD has been slain in the forest by Chicken.
"ARRRGGGGGGG!!" Traveler LuciD screams in frustration.
Soldier LeikoWu has been slain in the forest by Orcish Champion.
"Just wait for my revenge, Orcish Champion. It will be swift!" Soldier LeikoWu declares.
Traveler MadDog defeated Shepherd HappinessTM in fair combat in the fields of Degolburg.
Sir Final has defeated his master, DoomBloom to advance to level 4 after 8 days!!
Sir Final was hunted down by their master, DoomBloom, for being truant.
Sir Final has defeated his master, EauSalee to advance to level 3 after 8 days!!
Sir Final was hunted down by their master, EauSalee, for being truant.
Apprentice Dinosaur has defeated his master, Unélith to advance to level 6 after 5 days!!
Apprentice Dinosaur was hunted down by their master, Unélith, for being truant.
Shepherd Draggah has been resurrected by Ramius.
Apprentice Dinosaur has defeated his master, Guth to advance to level 5 after 5 days!!
Apprentice Dinosaur was hunted down by their master, Guth, for being truant.
Traveler Nayeri has defeated her master, EauSalee to advance to level 3 after 4 days!!
Traveler Nayeri was hunted down by their master, EauSalee, for being truant.
Shepherd Draggah unsuccessfully haunted Shepherd REDDRAGON!
Shepherd Draggah has been slain while attacking Shepherd REDDRAGON in the fields of Qexelcrag.
"Die, my dear Shepherd REDDRAGON? That's the last thing I shall do!" boldly declared Shepherd Draggah.
Goddess of the Seas eichiangel has been defeated in the graveyard by Will O' the Wisp.
Goddess of the Seas eichiangel bangs her head against a stone... "Stupid, stupid, stupid!" she was heard to say.
Goddess of the Seas eichiangel has been slain in the forest by Elite Holy Cow.
Elite Holy Cow laughs, "I don't think you will be attacking me again, pal."
Goddess of the Seas eichiangel has been resurrected by Ramius.
Goddess of the Seas eichiangel has been slain when she encountered The Green Dragon!!! Her bones now litter the cave entrance, just like the bones of those who came before.
"A baby could wield a Omnipotence better than that!" The Green Dragon proclaims.
Dragon Master evangelion has been slain in the forest by Overbearing mother.
"How could I be so feeble?" Dragon Master evangelion laments.
Dragon Master evangelion has been resurrected by Ramius.
Dragon Master evangelion has been slain in the forest by Small Dragon.
"I am a leaf on the wind," said Dragon Master evangelion, "Watch how I soar."
Dragon Master evangelion has been resurrected by Ramius.
Dragon Master shaddai has been slain in the forest by Lethal Giant Water Elemental.
"The paper burns, but the words fly free," proudly declared Dragon Master shaddai.
Dragon Master shaddai has defeated his master, Glynyc to advance to level 4 after 5 days!!

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Monday, 28 October 2013

Epic: Middle States Becomes Torn Stars

I got a nice email from Jon of the Epic mod team stating that the mod is now called Torn Stars. Here's a description from the new web site:
Torn Stars (formerly Epic: Middle States) is a new and epic space simulation set in the war torn and ravaged Middle States star cluster. Live a second life traveling and plying the space lanes with a fleet of transports, preying on fat and rich merchant transports as a pirate, exploring l-points and undiscovered star systems, or even laying claims and searching out mineral-rich asteroids.
You can read more about this new mod for Independence War 2, and download the 98MB file, at the official Torn Stars website.

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Flatspace II Released

Last week, the latest version of Flatspace -- a top-down elite/roguelike space game -- has been released. Flatspace II, according to its product description page, has new artifacts, better balancing and more. Here's a clip from the page about the game:

Another big change in Flatspace II compared to the first game is the game balancing. Unlike the first game there are no unfair or random events that can instantly kill the player and the game is less punishing to beginners. A new difficulty system limits damage to your ship, upgrades are more affordable, and a massive amount of play testing ensures that the different player activites are much more evenly balanced than before.

You can head over to the Flatspace downloads page to get the 12.5 MB demo version and try it out for yourself. The first game was a lot of fun, so I look forward to trying out this new version.

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For the People, By The People: Sunday


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For the People, By The People: Sunday


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Galactic Civilizations II Has Gone Gold

The official Galactic Civilizations II website has word that the upcoming Sci-Fi 4X epic has gone golden and will be available n February 21st. I've been waiting for this one for a while, so I know I'm excited.

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Galactic Civlizations II Tidbits

I noticed today that there's a new Galactic Civilizations II interview over at RPG Vault. Here's a clip:
Jonric: What can we expect to see from the AI, both for the friendly units and also for the various enemies you can encounter?

Brad Wardell: There are no tactical battles in the game, so formations and such don't really come into play. Instead, players can build fleets, group units together to send to various parts of the map, create rally points to organize their forces, etc.

The computer AI, which is the part of the game I code, has a different AI personality for each player. This isn't just some variables, but rather its own engine running in a background thread; i.e. a base class for the AI and then each player has its own derived class. So as a result, different players can play quite differently. We are trying to develop a system whereby each computer opponent will use quite different strategies to play. As I play the game more, I learn more possible strategies to play with, and then try to incorporate that into different AI personalities.

There's also a new Galactic Civilizations II preview over on Gamespy. Enjoy!

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